AI Insights · Timothy · October 2021
Top 5 2D Cartoon Games on iOS in France Q3 2021
Explore the performance of the top 5 2D cartoon games on iOS in France during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 2D cartoon games on iOS in France demonstrated varying performance trends in terms of weekly downloads, revenue, and active users, according to data from Sensor Tower.
Coin Master from Moon Active saw its weekly revenue fluctuate, peaking at approximately $389K in mid-August before declining to around $293K by the end of September. Weekly downloads remained relatively stable, starting at around 8K in late June and slightly decreasing to approximately 6.7K by the end of the quarter. Active users exhibited a gradual rise, reaching a peak of about 44K in late August, but ended the quarter at roughly 39K.
Clash of Clans by Supercell experienced significant revenue spikes, notably around early August with a peak of about $415K, and again at the end of September with $373K. Weekly downloads were consistent, starting at around 12.7K and maintaining levels above 14K towards the end of the quarter. The number of active users remained robust, averaging around 860K, with minor fluctuations throughout the period.
King's Candy Crush Saga showed strong weekly revenue growth, particularly in late September, reaching approximately $282K. Downloads peaked in late July at about 21.7K but gradually declined to around 13.3K by the end of the quarter. Active users increased steadily, peaking at about 269K in late September.
Another title from King, Candy Crush Soda Saga, had a steady revenue stream, with late August and early September being notable for peaks around $75K. Downloads fluctuated, peaking at around 6.6K in early August, but dropped to approximately 4.9K by the end of September. Active users saw a slight increase towards the end of the quarter, reaching about 80K.
Top War: Battle Game from River Game HK Limited showed a consistent revenue trend, with peaks around $61K in late August. Downloads peaked in late July at around 8.3K but decreased to approximately 3.2K by the end of September. Active users saw a significant rise towards the end of the quarter, peaking at about 41K.
For more detailed insights into the performance of these games, visit Sensor Tower.